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Uservoice widget force autoprompt7/23/2023 To create your own IVoiceChat and IVoiceChatUser instances, follow this lifecycle. See the following reference subsection for more specific detail. Remember to call ReleaseUser on each Voice Chat User Interface when you no longer need it. Your Voice Chat User Interface instance performs all voice chat interactions specific to an individual user. If you are using a service or platform that supports multiple users on the same system, you can call CreateUser more than once, and each call will return a new IVoiceChatUser interface. Since voice communication occurs between users, you must create at least one local Voice Chat User with the CreateUser function. This separation enables the system to support multiple local users, as well as make distinctions between system-wide and per-user behaviors and settings. The Voice Chat Interface identifies individual users by instantiating one Voice Chat User Interface for each of them. If you plan to use EOS as a voice communication provider, read the EOS Voice Chat Plugin documentation for specific information about configuring it to work with your product. The Voice Chat Interface provides an agnostic API that supports all the features needed to integrate voice chat into your product: joining voice channels, selecting input and output devices, muting or blocking other users, and transmitting and receiving audio data. With the Voice Chat Interface, you can easily operate voice communications over a variety of different services without having to write custom code for each one, including Epic Online Services (EOS), Vivox, and modern gaming consoles. ![]() However, the specific implementation of voice chat varies between different online services and platforms. Voice communication between players is a common feature that provides a quick and way easy to communicate with others.
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